Morlencir Adventures
Tabletop rules, crew guidelines, and commission profiles for playing in the Morlencir Empire setting.
Part 1
Getting Started
Table roles, safety, shared conventions, and the shape of play in the Morlencir Empire.
Part 2
Crews and Commissions
Why crews serve, how commissions work, and how citizenship, standing, and advancement shape their work.
Part 3
Core Rules
Task resolution, Momentum and Threat, personal and social conflict, technology, and lasting consequences.
Part 4
Building Characters
Attributes, Specializations, species, companions, Lifepath choices, supporting characters, and Talents.
Part 5
Starships
Vessels, crew stations, interstellar travel, and starship operations and conflict.
Part 6
Gamemastering Adventures
Allies and adversaries, commission design, a ready-to-play mission, and the Ashlan campaign frontier.