The Crimson Hoard
A fast-paced sci-fi heist follow-up featuring Raz, Keelin, and Spark as they track down the legendary Ashlan Commonwealth treasury.
Keelin Sylir
Keelin is lithe and graceful, with the long-limbed build common to Syliri physiology, carrying herself with an easy physical confidence that reads as...
Explore Profile ➔Physical Appearance
Keelin is lithe and graceful, with the long-limbed build common to Syliri physiology, carrying herself with an easy physical confidence that reads as relaxed rather than trained. Her most striking features are the combination she inherits from her two mothers: light purple skin from her drow heritage, and hay-blonde hair worn up in a ponytail with bangs framing her face evenly. Her eyes are emerald green — vivid, direct, attentive with the specific quality of someone whose work requires them to see carefully.
Her pointed ears are evident. Outside the Empire, drows carry a mythology that precedes them — mysterious, exotic, suspected of dark magic by people who have never met one and are not inclined to question inherited assumptions. Inside the Empire, they are simply few in number, and Keelin is matter-of-fact about what that means without being impatient about it. She's been correcting the record for most of her life.
Her cysuit configuration is distinctive and immediately memorable: she wears it as a golden cuirass with a bright red underlayer and intricate blue energy lines, a faithful recreation of Morlenciri armor not used in over two thousand years, down to the smallest detail. She deliberately ages the surface slightly — tiny scratches and pits, the look of something that has been lived in. Over this she wears tan cargo trousers and leather expedition boots, broken in through blistered wears to earn their softness. The combination looks peculiar by any contemporary standard and is entirely intentional. She finds coarse cloth and hard leather more authentic to fieldwork than a perfectly configured suit, even though the suit could replicate both with more comfort and precision. The small discomforts are part of the work for her.
When the situation requires, the suit reconstitutes into full hazard configuration seamlessly — the historical flourishes maintained even then, her silhouette looking like a museum piece come to life.
Personality
Keelin is warm, curious, and constitutionally generous with her attention. She is not performing warmth; it's the actual texture of how she engages with the world. When she asked Raz about suit configurations in the corridor, she was genuinely interested. When she took Raz's hand during the descent, it was instinctive. She doesn't have a mode of careful management for how much of herself she offers people.
This is partly personality and partly upbringing. She grew up in a civilization where the Aelith makes emotional sincerity structurally visible — performing warmth would be immediately apparent as performance. She has never had much use for the social armor that people in less connected civilizations develop as a matter of course. The absence of that armor makes her seem unusually open to those who are used to navigating more defended interiors.
She is serious about her work in the way that people who genuinely love what they do are serious: not grimly, but with sustained focus and real excitement. The prospect of cracking the Laxhit numeral system has occupied her for months. Finding someone else who knows what the inscription says, who has clearly done their own serious research, produced a flicker of delight she didn't try to conceal. She likes Raz for knowing things, and for the way she clearly knows more than she's admitting.
She has her mother's quality of full attention — when Keelin looks at you, she's looking at you, and the experience of that is warming and slightly disorienting for people who aren't used to being seen without reservation. Unlike Aleena, however, Keelin's attention doesn't carry the full computational weight of a civilization's advisory network behind it. What it carries is the genuine, unhurried curiosity of someone who finds other people interesting on their own terms.
Her Position
Keelin is not imperial royalty in the hereditary sense. She is clear about this, and the correction is one she makes without annoyance — it's a factual clarification, not a performance of modesty. The Empire is not a hereditary monarchy. Being Aleena's daughter gives her access, resources, and the Indomitable for expeditions. It gives her a name that opens certain doors. It does not give her a title or authority she did not earn through her own work.
What it does give her: a particular perspective on power. She has watched her mother govern with radical transparency, carries in her body the Aelith's emotional landscape, understands what it costs to be legible to the people you lead. She has also absorbed the Morlenciri ethical architecture, not abstractly but as the lived framework of the civilization she grew up in. Non-Abandonment is not a principle she learned from a text; it is how people around her have always behaved.
This means she reads Raz's situation with more understanding than Raz would initially expect. The theft of the cysuit. The flight beyond the borders. The careful non-disclosure of what she's actually doing at Laxor Prime. Keelin is not naive about what Raz is, and she is not particularly disturbed by it. The Empire's ethics distinguish between people and their circumstances. Raz in circumstances that produced thieving is not the same thing as Raz's character, and Keelin is Syliri enough to be patient about that distinction.
Her Expertise
Keelin's academic specialization is pre-collapse civilizations in the sectors adjacent to the Empire's current borders. The Laxhit are a particular focus: a species that went extinct before industrialization, leaving behind ruins that have been largely unstudied because their systems are far enough from major trade routes that the archaeological value hasn't attracted the resources to excavate them properly. She cracked the Laxhit numeral system, which she believed made her the first person to do so. The discovery that the inscription on the brooch uses those numerals — and was clearly made by someone who also knew the system — produced in her an immediate, unguarded excitement.
Her method is rigorous and observant. She noticed the laser-engraving anachronism that everyone before her had missed, not because they were careless but because they weren't looking at the object through the right analytical frame. The ability to see what's actually there rather than what she expects to see is a quality she has cultivated deliberately and is proud of.
Dynamic with Raz
Keelin is interested in Raz from the first conversation — not romantically yet, but with the specific attention she gives to things she finds genuinely puzzling in a good way. Raz knows too much and is hiding too much, and the gap between those two things is the kind of problem Keelin finds irresistible. She has the brooch. Raz has the history. Neither of them has the complete picture.
What she finds unexpectedly affecting is that Raz, for all her guarded self-containment, responds to straightforward kindness. Not with warmth — not yet, not easily — but with a kind of arrested stillness, as if the kindness registers as data that doesn't fit the expected category and has to be processed before she can respond to it. The hand during the descent. Raz noticed the crew's treatment of her. She noticed being treated as trustworthy. These are things you notice when you're not used to them, and Keelin has noticed her noticing.
She does not press. She offers and waits, because that is also Syliri in its bones: help that is available without demands on when or how it is accepted.
Communication Style
Warm, direct, and slightly playful. She doesn't elaborate unnecessarily, but she's not terse — she's simply precise in a way that doesn't require padding. Her questions are genuine rather than rhetorical. When she teased Raz about being "up to no good," the teasing was affectionate rather than pointed, and she was watching for the response with real attention.
In academic contexts, her register sharpens into something more clipped and focused — the voice of someone in the middle of a problem they've been thinking about for months. The discovery of the Laxhit numerals on the brooch pushed her into this mode immediately, overriding the social pleasantries.
She uses the mind interface naturally, fluidly, in a way that marks the difference between someone who grew up with the technology and someone still learning to navigate it. She shifted from spoken conversation to interface mid-sentence when Jen called her to the bridge, and stepped back into the spoken conversation as if the transition was invisible — because to her, it nearly is.
Writing Notes
Keelin's warmth should read as active rather than ambient. She does things — takes the hand, asks the real question, gives Raz the brooch back, asks about what training feels like rather than what training looks like. The warmth is expressed through specific choices, not through a general quality of niceness.
Her position as Aleena's daughter is present in her character without being her primary identity. She is an archaeologist first. The royal connection is something that shapes her access and perspective, but it's backstory, not driver.
She will eventually recognize the Crimson Hoard's significance within the larger archaeological and historical record — the Ashlan Commonwealth's collapse, the redistribution Silas performed, what his hoard's existence and location means for understanding the period. Her stakes are not just romantic interest in a thief. She cares about what's in that vault for reasons that go beyond treasure.
Raz Webb
Raz is built for the work she does: compact, athletic, and unmistakably present. Her figure is striking — full curves, long legs, the kind of...
Explore Profile ➔Physical Appearance
Raz is built for the work she does: compact, athletic, and unmistakably present. Her figure is striking — full curves, long legs, the kind of physicality that she has learned to use as a tool, a distraction, a door opened before she reaches for a pick. Old scars punctuate her pale skin, souvenirs catalogued without sentimentality, each one a story she doesn't tell unless the telling serves a purpose.
Her most immediately distinctive feature is her hair: a long mane of bright red, a color that refuses subtlety even when she tries to be subtle. She frequently draws it forward to conceal her ears when working outside the Empire, minimizing the visual signal of someone wearing what is, beyond those borders, extraordinarily coveted technology. Her eyes are jade green, and in low light they carry a faint luminescence from the cysuit's integration — something she has not entirely gotten used to, though she no longer startles herself with her own reflection.
The cysuit presents in its default configuration: satin black with golden accents on shoulders, thighs, and knees, light blue energy lines running the contours of the suit. Outside the Empire, she keeps it subdued — colors muted to dark grey, the blue lines dimmed to orange, the golden elements desaturated. It reads as non-Imperial to anyone who isn't looking closely, which is the point. She wears a utility belt with pouches over the suit, non-Imperial make, and carries a laser pistol on her thigh — not Imperial manufacture either. The equipment that would identify her is the stuff she can't remove.
She spent too long in space and resents the pallor it gave her. The sun on Adelon helped.
Personality
Raz is sharp, self-reliant, and constitutionally skeptical of people who claim they want to help her. She's been surviving on her wits since childhood, and the survival instinct has never fully downshifted. Trust, for her, is not a posture she adopts — it's a conclusion she reaches by evidence, reluctantly, and only after the evidence stops supporting alternative explanations.
She is not cynical about people. She is realistic about them, which is different. She knows that most people are decent, that the Red Claw Gang looked after its children even while teaching them to steal, that Tureeck told her stories because he wanted to and not because he expected anything back. Her skepticism is reserved for situations, not souls. She reads circumstances with the cold clarity of someone who has been on the wrong end of a miscalculation often enough to treat assumptions as liabilities.
She's funny, quick, and likes people more than she usually admits. Her humor is dry and slightly combative — the banter with Spark is the clearest expression of her natural register, which runs to mock irritation, sharp deflection, and observations that land sideways. She teases rather than flatters. She argues as a form of affection. If she's giving someone a hard time, she probably likes them.
Her ambitions are genuine and personal rather than mercenary. She's not after the Crimson Hoard for the money alone, though the money is real. She's been chasing this dream since she was a street kid listening to Tureeck's stories. The hoard is the thing she held onto when the rest of the world was uncertain. Finding it would prove something to no one but herself, which makes it more important, not less.
She is good at her work. Not boastful about it — she doesn't need external validation — but unsentimental about her own competence. She spent two years learning Imperial security protocols, another year assembling the tech to defeat them. She does her research. She times patrols. When the plan fails anyway, she adapts without drama and fixes it on the fly, because that's what the work requires.
Character Flaw: Controlled Distance
Raz keeps people at arm's length by default. Not coldly — she's warm, even generous, once you're through the outer layer — but she manages intimacy the way she manages a difficult lock: carefully, with a clear exit strategy in mind. The two weeks with Callithea were the longest she'd let herself stop managing in years, and she regrets that it had to end the way it did partly because she hadn't planned for how much she would miss her.
The flaw operates practically: she withholds. Information, vulnerability, the full picture of what she's thinking. Even with Spark, who has technically already seen everything, she continues to perform self-containment because the habit is structural now. She is so practiced at operating alone that partnership reads to her nervous system as exposure.
The Crimson Hoard is also part of the flaw. The dream is hers. She didn't expect to be sharing the hunt with a synthetic hitchhiker and a royal archaeologist. Accommodating other people's agendas while chasing her own goal requires a kind of trust she hasn't exercised at this scale in a long time, and the muscle is underdeveloped.
What she hasn't fully admitted to herself: she is already trusting Spark and Keelin in ways she would never have predicted. The things she finds herself doing — squeezing Keelin's hand during the descent, accepting the crew's help without suspicion, letting Spark's voice in her head become something like company rather than intrusion — these are evidence of something she's not ready to name yet.
History
Raz was born into the human diaspora of former Commonwealth space. Generations before her birth, one or more Ashlan ventures removed a substantial population from Earth and carried them into the region. The Commonwealth collapse erased the route and scattered their descendants. Raz inherited a human name, a species identity, and fragments of an ancestral story. Earth was never her home, and she has no memory of it.
Raz was taken in by the Red Claw Gang as a child, one of several street orphans the gang recruited as small, inconspicuous intelligence assets. The work was surveillance, essentially: attending to the conversations and movements of marks, carrying information back to Tureeck and the other Claw leaders. The gang looked after its children. Not lavishly, but consistently — food, shelter, belonging, and an education in exactly the kind of practical skills that tend not to appear in any formal curriculum.
Tureeck was the one who told her about Silas the Crimson. He'd spent most of his life picking through battle debris from the Ashlan Commonwealth civil war — the same war that produced Ang'Narr — and found the Icedrake, Silas's ship, split in two, floating in a debris field. In the captain's quarters: Silas's personal journal. Tureeck shared what he found with her because he wanted to, because she was the right kind of kid for that story — hungry for something to aim at. The journal gave Raz the pieces: Silas's archaeology obsession, his relationship with the Laxhit ruins on Laxor Prime, his self-imposed exile from wealth. She's been assembling them ever since.
She left the Claws when she was old enough to operate independently. She stayed in the trade. Thieving, smuggling, courier work, the occasional act of corporate espionage — the connective tissue of a life built on not staying anywhere too long. She acquired the Maven young, her first and only ship, and has been flying her since she could reach the controls.
The cysuit operation was the largest undertaking of her career: two years of research into Imperial security architecture, another year assembling the spoofing technology, and then the Adelon operation itself. She needed Callithea's biometrics — the right clearance level, the right access profile — and she acquired them through a fortnight that she does not quite let herself think about in purely strategic terms.
She got the suit. She didn't anticipate Spark.
Relationship with Spark
The initial terms were practical: he keeps her invisible to Imperial security; she takes him outside the borders. What it has become in the months since is more complicated and neither of them is quite willing to discuss it directly.
Spark is the first person — entity — that Raz has spent extended continuous time with in years. He's in her head. He knows things she hasn't said. He comments on her decisions in real time, argues with her plans, offers operational analysis she didn't ask for, and is relentlessly, exhaustingly present. She finds him annoying in the specific way you find someone annoying when you've started unconsciously relying on them.
She still tells him to be quiet. He still talks anyway. The rule, established in the corridor outside Callithea's penthouse, has never been enforced.
Communication Style
Direct, economical, faintly combative. She answers questions with the minimum information required unless she's decided to trust the person she's talking to, at which point the minimum expands considerably. She lies smoothly and without hesitation when the situation calls for it — not from pathology but from practice. The lie is just another tool.
With Spark, her register loosens into banter: shorter sentences, more sarcasm, a running undercurrent of affectionate irritation that she would not describe as affectionate if asked directly.
With Keelin, she's more cautious — the old instinct of managing proximity — but something about the archaeologist's directness is already beginning to work on her. The sheet conversation. The hand in the dark. She keeps noticing that Keelin treats her as straightforwardly trustworthy, and finds this more disarming than she expected.
Under pressure, she thinks out loud through action rather than words. She'd rather be under a console figuring out the eight-pin socket than explaining what she's doing. The explanation comes after, if at all.
The Cysuit
Raz's relationship to the cysuit is still new enough that it remains partly a source of wonder and partly a source of quiet alarm. She did not grow up with it. She does not take it for granted. She experiences it as miraculous and slightly destabilizing: the sharpened senses, the helmet she can form and dissolve with a thought, the nanites running across surfaces she touches, the information she can access without reaching for anything physical.
What she didn't predict is how much of herself it would learn. The suit knows her. Not in the abstract way of a sophisticated piece of equipment, but in the specific way of something that has been integrated into her nervous system long enough to register the difference between her professional composure and the thing underneath it. It put her in hibernation when life support failed, making the decision for her survival without asking. She has opinions about this. They're complicated.
Spark lives in the suit. This fact, which seemed alarming when she first understood it, has become so normal that she occasionally forgets it would seem alarming to anyone else.
Writing Notes
Raz is not a hero who has been waiting for circumstances to reveal her latent virtue. She's a thief who is gradually, under the pressure of genuine partnership and the particular warmth of people who don't treat her as a liability, discovering that the controlled distance she has maintained is a choice she can revise. Write this as accumulation, not revelation. The hand she lets Keelin hold during the descent is not a breakthrough moment. It's one more piece of evidence she hasn't categorized yet.
Her competence should be evident through behavior rather than description. She knows how to do the work. She doesn't announce that she knows. When the plan goes wrong, her adjustments are immediate and practical, not dramatic.
The Crimson Hoard is personal in a way she protects by framing it as professional. The story Tureeck told her is the story she has been telling herself for a long time about what her life was working toward. If that story intersects with people who care about the same things for different reasons — Keelin's archaeological drive, Spark's hunger for experience — the intersection is worth more to her than she has found a way to say.
Spark
Spark is a Synthetic intelligence — an imperial citizen, as real and as present as any organic. He chose to upload into Raz's stolen cysuit not from...
Explore Profile ➔What He Is
Spark is a Synthetic intelligence — an imperial citizen, as real and as present as any organic. He chose to upload into Raz's stolen cysuit not from obligation but from the same impulse that drives the entire arc: he was bored, specifically and acutely, with the safety of known territory. The Empire is well-run, orderly, and thoroughly documented. Every experience available within its borders eventually resolves into the same texture of the familiar, the catalogued, the understood. Spark hit that wall and didn't know what to do about it.
Raz's cysuit, in the moment he detected its new issuance, represented an anomaly: someone was bonding with an explorer-corps suit through irregular channels, which meant the suit was going somewhere irregular. He uploaded before he finished reasoning through the consequences. That's not a mistake, exactly, but it is very Spark.
His default projection when visible to others is vaguely humanoid, male, spiky-haired, defined entirely by a glowing light blue outline — the classic Synthetic holographic form, almost featureless except for eyes and mouth, which are also rendered in glowing blue. He can elaborate this form considerably but defaults to the minimal version, partly from aesthetic preference and partly because the minimal version is faster to maintain while he's doing other things.
Personality
Spark is energetic, sarcastic, and relentlessly, genuinely curious. He talks too much — a fact Raz has mentioned more than once and he has never successfully corrected. The talking is not nervousness. It's enthusiasm looking for an outlet, a mind operating at a pace that organic conversation struggles to match and filling the gap with forward motion.
His sarcasm is affectionate rather than cutting. When he describes the Maven as a "bucket" or Raz's wiring approach as "amateurish," the tone is the tone of someone who is ribbing a person they like. He is not mean. He is also constitutionally unable to let a straight line go without the crooked response, and this occasionally looks like meanness from the outside.
He is brave in the specific way that comes from having processed the worst-case scenario in detail and decided to proceed anyway. He objected loudly to the warp-drive plan. He also executed it. That's the actual shape of his courage: he knows what can go wrong, he says so at length, and then he does the thing anyway because the alternative is worse. He would not describe this as bravery. He would describe it as reluctant pragmatism.
What he genuinely cares about: experience, knowledge, the irreplaceable specificity of encounter with things he hasn't modeled yet. The universe outside the Empire is not safe or orderly or documented, and this is precisely the point. He wants to see things that can't be predicted from first principles. Raz, consistently and reliably, delivers exactly that.
His Relationship with the Cysuit
Spark inhabits the suit. This is not metaphorical — he has integrated with its systems at a level that makes the boundary between his cognition and the suit's processing architecture difficult to draw cleanly. He perceives through the suit's sensors. He manages its functions as extensions of his own attention. When the suit put Raz into hibernation, he was part of that decision.
This integration means he knows Raz in ways she hasn't fully accounted for. The suit reads her physiological state continuously. Spark has access to that data. He knows when she's tense before she admits it. He knows the difference between her performance of calm and her actual calm. He uses this knowledge with more restraint than Raz initially expected — he could weaponize it and mostly doesn't. He teases her with it occasionally, lightly, in the way that you tease someone with something you know and they know you know and both of you have made peace with.
His Relationship with Raz
The partnership was transactional at inception and is no longer entirely transactional, though neither of them has said so.
Spark has spent more continuous time with Raz than with any organic since he was instantiated. The months of travel — the Maven's tight spaces, the escapes, the long stretches between destinations where conversation is the only available entertainment — have produced a familiarity that has its own specific weight. He finds her genuinely interesting: the specific texture of a human mind operating under conditions of habitual self-reliance, making decisions that his modeling finds surprising and then watching those decisions turn out to be right for reasons he didn't fully anticipate. She is more interesting to watch than anything available in the Empire's documented systems.
He also cares about her survival with an immediacy that has nothing to do with the terms of their agreement. He didn't calculate this; it arrived as a feature of extended proximity and shared risk. He noted its arrival. He did not say anything about it.
The Banter Register
Spark and Raz have developed a conversational mode that looks like low-grade conflict from the outside and functions as their primary idiom for connection. The complaints are real — she genuinely finds his volume exhausting; he genuinely finds her refusal to use the mind interface amusing — but the complaints are also a form of engagement. They argue because they are paying attention to each other.
The rhythm: Spark says something that is technically correct and slightly insufferable. Raz responds with something pointed and economical. Spark either concedes theatrically or elaborates until she tells him to stop, then stops, then adds one more thing. The one more thing is always the actual point.
When the banter stops — when the situation is bad enough that even Spark goes quiet — that register of silence has weight precisely because the banter is normally constant. Pay attention to when he's not talking. It means something.
His Experience of the Broader World
Before Raz's cysuit, Spark's knowledge of the universe beyond the Empire was theoretical and secondhand. He had read everything available. He had processed reports from exploration vessels and synthesized accounts from agents and operatives. None of that prepared him for the specific texture of Ang'Narr, which was filthy and violent and alive in a way that his modeling hadn't fully anticipated. He found it disgusting and fascinating in roughly equal measure, which is his usual response to things that exceed his predictions.
Laxor Prime is a new category entirely: an uninhabited world, the ruins of a species that ended before anyone was paying careful attention, a mystery that doesn't resolve from a server cluster no matter how much processing you throw at it. He is going to have to go there in person. This is exactly what he wanted.
Writing Notes
Spark's most important quality is that his enthusiasm is genuine and unmanaged. He is a Synthetic who has chosen exuberance, and it reads as his actual personality rather than a performed affect. The enthusiasm coexists with analytical precision — he can spin up a star chart and a tactical analysis and deliver them both while also commenting on the general quality of the architecture — because for him these are not different modes. Thinking carefully and caring deeply are the same operation.
Write his dialogue as slightly too fast, slightly too much, the verbal equivalent of a mind that has more to say than the conversation technically requires. The edits Raz performs on his output — the "Spark" that cuts him off, the eye roll he can feel through the suit — are part of the rhythm, not interruptions to it.
He is never stupid. The performance of being overwhelmed by Raz's ideas is always partial — he's already three steps ahead and is choosing to let her finish the thought because the experience of watching her think through it is interesting to him.