upper-balcony-lift-lobby-reference.webp was supplied by the author on 2026-10-20 as "what a final render could look like": an AI-generated image of the hall's upper balcony at the entrance end, made outside this repository. Its prompt and generator are not recorded.
Matches the model's geometry as of that day: two lifts side by side with their doors facing the hall and call panels on the outer sides; a bench against the lobby's free wall; the lobby open to the balcony across its frontage; the glazed terrace door at the end of the balcony walk; planter troughs behind the rail with blue and ivory flowers; a branched pillar splitting into two arms under the primary truss; mullioned end glazing; the neighbouring upper office with its door and window; the mission frontage below.
Adopted from it in the materials and lighting pass of the same day: veined cream marble in place of flat pale stone; warm light coves tracing the frontage lines; navy doors carrying a single flowing silver line; brighter, reflective metal trim.
Proposals, not adopted: the lift lobby frontage as a recessed, lit alcove in a continuous upper wall; a glass balustrade outside the terrace door; furnished, lit office interiors; the lakeside city with spires on the horizon (the sky remains a visual study, not a map of Sylir).
The design record is docs/manual/The Palace on Sylir - Visual Language.md.