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Dyson Swarms

The swarm shader surrounds a classified host star with seeded collectors, an equatorial traffic ring, and near-side occlusion. The representative exposure keeps the swarm below the resolving limit used on the system map. The sidebar limb exposure uses the same shader layers but resolves one foreground collector against the star and corona. Host light is supplied by the production stellar shader and is not duplicated in the source panel below.

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Host and exposure

System JSON
  

Swarm fragment shader source
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